Tags

Wednesday, June 17, 2009

Some time off.

This past week I've had some time off from class, so thought I'd try make some stuff.

First up, new character time. Aiming for just a head for now, rigged with curves and points of influence, rather than having blend shapes. Well, I'll try mix the two, but I'd like to learn more about a different type of facial setup as I already know the basics of blend shapes.



He's a bit red, probably because I'm a bit noob with using misss_fast_skin_maya shader and it's many options. Anyway, he's very fresh, with lots of optimising and character waiting to be sculpted into him.

My tractor has also had a revamp, now with (almost) working suspension and stretchy bits and pieces. Check it out here.

Also my animation using Moom (re: previous post) is keyed out, I'll be moving through animation passes with I find the time. I'm trying to stay busy with multiple projects so as not to lose interest in individual pieces.