Showing posts with label Model. Show all posts
Showing posts with label Model. Show all posts
Sunday, November 4, 2012
Car progress
Hey internet,
Work has kept me busy lately with new internal projects, I haven't had the chance to write up my PyQT tutorials I posted about few months ago, I'm sorry. For now, I'll put those on hold and just talk about the car rig you might've read about a while ago. It was never just going to be a car, I wanted to build on from that and write a transformer rig that I can be proud of. It's not really meant to look like any particular style of transformer (cartoon vs movies) so it's more aimed at being a technical challenge for me to build.
Most of my time has been spent cleaning up rubbish topology on the car, ha. I gotta learn to just say "it's done, leave it!" and move on, otherwise I could spend weeks on fixing the front bumper and end up getting frustrated and leaving the project all together from lack of progress. So far, I haven't got bored of it yet, so that's a relief.
I did some designs of what I wanted the robot to look like too, I kinda just blocked out a biped design and kept adding primitives to it, trying to get a strong silhouette, but keeping in mind that is has to function correctly so as not to have to cheat my way through the rig when I get to that stage. Ultimately, this is a rigging project, not a modeling one.
The car has had some touch ups done to it too, the shell is essentially done, need to build the engine and inside of it next. I'll be working on a basic rig soon as well to test out my rigging pipeline, which I started writing too!
My pipeline has most of it's foundations written, but is missing the controls and rig section of the code. At the moment, I'm only able to start a project and work within that, dedicated data folders and module structure is setup, skeleton generation, export/import position, aim data and publish the current build I'm working on. The skeleton is made with a guide system, which is just a different way to visualise how a skeleton is put together in Maya. From this collection of nodes, you can quickly generate and test the skeleton.
Here, have a look at some images! Here's the car at the moment:
Here's the the mech (with a quick IK rig) standing next to the car. He's got lots of model work to go, so I'll skip the closeups.
Finally, the guide system. It doesn't look like much, but for me it's gonna be super easy to write my own skeletons for each character -- the car and mech in this case -- and any future character rigs I may want to try build in the future.
Righto, that's all for now. Dunno when the next post'll be, probably around Christmas when I go home for the holidays! I'll have lots of spare time to get more of this project done.
Tuesday, July 24, 2012
Monday, July 16, 2012
Peugeot 206 WRC
I remembered I bought a toy model last year of a Peugeot 206 WRC and had been meaning put it together. I decided to pull it out of my cupboard and make it in 3D as a weekend project... which I think I'd now like to push towards having a new portfolio piece. My ultimate goal is model and rig, as primarily I'd like to give a decent vehicle rig a go.
I've been learning a lot about topology for hard body modeling, there's a reason why I ended up being a rigger and not a modeler, heh. Anyways, I'm getting better I think, especially after saving some reference images of other artists cars and studying their wireframes.
I've been learning a lot about topology for hard body modeling, there's a reason why I ended up being a rigger and not a modeler, heh. Anyways, I'm getting better I think, especially after saving some reference images of other artists cars and studying their wireframes.
First up, this is my toy model in the box:
Saturday's effort:
Sunday:
Monday:
Starting to flesh out the guts a bit now and tidying up some edge loops as I go.
Tuesday, December 13, 2011
New character!
Been working on a new character model in my spare time, hoping to use this little guy as my first character rig so I can try out some bits and pieces. So far he's coming along great! Still very early, but you can kinda see some of his personality shining through. He's a little adventurer.
Designs were done by my pal, Jesse Oldershaw.
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