This past week I've had some time off from class, so thought I'd try make some stuff.
First up, new character time. Aiming for just a head for now, rigged with curves and points of influence, rather than having blend shapes. Well, I'll try mix the two, but I'd like to learn more about a different type of facial setup as I already know the basics of blend shapes.
He's a bit red, probably because I'm a bit noob with using misss_fast_skin_maya shader and it's many options. Anyway, he's very fresh, with lots of optimising and character waiting to be sculpted into him.
My tractor has also had a revamp, now with (almost) working suspension and stretchy bits and pieces. Check it out here.
Also my animation using Moom (re: previous post) is keyed out, I'll be moving through animation passes with I find the time. I'm trying to stay busy with multiple projects so as not to lose interest in individual pieces.